Blackbird Interactive is seeking a 3D Environment Art Generalist for a 9‑month contract in Vancouver, onsite, within a remote‑first studio that offers flexible arrangements. You’ll co‑develop a sci‑fi third‑person title in Unreal Engine, translating concept art into production‑ready assets and owning key environment responsibilities in a collaborative team. Ideal candidates have 4+ years of experience with strong 3D modeling and texturing, solid UV, baking and PBR workflows, and modular environment art delivered in real time. Proficiency with Substance Painter/Designer and Unreal is expected; sculpting organics or PCG experience is a plus. To apply, tailor your portfolio to modular, high‑quality assets, prove rapid iteration and collaboration, and confirm you are eligible to work in Canada and reside there.
Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
Create high-quality hardsurface assets such as props and environmental set pieces.
Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.
Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
Consistently deliver polished, production-ready work that enhances the overall quality bar.
4+ years of industry experience.
Demonstrated ability to create high-quality 3D environment art assets for games.
Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
Experience in modular environment art creation and execution within a game engine.
Proficiency with Substance tools (Painter and/or Designer).
Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.
Sculpting skills for natural forms, organics and foliage.
Experience with Unreal Engine PCG system.
Passion for science fiction and action games.
Interest in worldbuilding, cinematics, or visual storytelling.