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Junior Realtime Artist - Launchpad Internship 2026

Framestore
Internship
On-site
London, ENG

JobsCloseBy Editorial Insights

Framestore’s Launchpad Internship in London onsite offers hands-on experience in the Pre-Production Services team, letting you contribute to real Unreal Engine projects on feature film and episodic work. As a Junior Realtime Artist you’ll blend art and tech to create optimised real-time content, collaborating with supervisors, visualization and VFX artists. Essential: Unreal Engine (Blueprints, Sequencer, lighting), understanding realtime workflows and PBR, basic modelling/texturing/shading, interest in environments or lighting, and familiarity with Maya or Blender. Eligibility: final-year student or recent graduate, UK citizen or valid visa, and availability from 6 July to 28 August 2026. Deadline: 12 April 2026. Pro tips: tailor your portfolio to Unreal real-time work, show collaboration, document your personal project, and make visa and availability crystal clear.


Framestore's 2026 Launchpad Internship offers talented and creative individuals a chance to gain hands-on experience at one of Europe’s leading creative studios. Interns will learn through studio work, presentations, a personal project, and informal meetups while collaborating on real projects with experienced artists and technologists. Previous interns have contributed to shows like One Piece, Project Hail Mary & How to Train Your Dragon.

Working within the Pre-Production Services team as a Junior Realtime Artist, you'll help create beautiful, optimised realtime content in Unreal Engine for feature film and episodic projects.

Realtime Artists at Framestore work at the intersection of art and technology, collaborating with supervisors, visualisation and VFX artists to bring environments, characters and effects to life in Unreal Engine. Our Realtime Artists combine a strong artistic eye with solid technical knowledge, solving creative challenges and pushing what's possible in real-time production to support the filmmaking process.

Requirements

  • Experience working with Unreal Engine (including Blueprints, Sequencer and lighting)

  • Understanding of realtime workflows and PBR principles

  • Basic skills in modelling, texturing and shading within a realtime environment

  • Strong interest in environments, level design or lighting

  • Familiarity with 3D software such as Maya or Blender

Eligibility Criteria:

  • You must be entering the final year of your degree or have graduated in the past 12 months

  • You must be a UK citizen or have a current resident, student or graduate VISA for the duration of the internship

  • You must be available from 6th July - 28th August 2026

We will be closing applications on the 12th April 2026.

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.