Blackbird Interactive is seeking a Technical Designer for a 3-month contract with a remote-first studio in Vancouver, working on a cooperative horror exploration game; the ideal candidate has at least 5 years in game development, with 2+ years in Technical Design, has shipped a title (preferably exploration or horror), and is comfortable scripting with modern languages, collaborating across designers, artists and engineers. You will prototype, implement and iterate gameplay content, integrate narrative and audio event hooks, refine tools and workflows, and help producers hit milestones within technical constraints. To apply, tailor your resume to show concrete prototypes and tools, highlight cross-functional teamwork and impact, confirm Canadian work eligibility, and share a portfolio or links.
Blackbird Interactive is looking for a Technical Designer to join our growing studio. We have an exciting new project, and are looking for a key hire to lend a hand in the development and execution of the gameplay on a co-operative, horror based exploration game.
Do you want to build compelling game experiences having designed, prototyped and delivered high profile gameplay systems, features or tools? Do you love working with a team of talented designers, artists and programmers to create ambitious in-game content? If so, this role could be for you!
Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorial/help systems, and bug fixing.
Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible.
Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints
Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully
A minimum of 5 years in game development, with at least 2 years of Technical Design experience
Confidence and familiarity with modern text based scripting languages
Shipped at least one product, ideally an exploration and/or horror game
Self direction and a proven ability to thrive in a highly dynamic and technical environment
Strong interdisciplinary collaboration skills, including verbal and written skills
Experience developing or playing games with a cooperative gameplay focus
An innovator's heart, keen to create brand new things that haven't been done before
A love of contributing to high quality, rich gameplay experiences
Experience playing modern horror exploration games
Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.)